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Friday, December 3, 2010

Blender Tutorial Series - Part 20 - Rigging the face



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Tuesday, November 30, 2010

Interview with Colin Levy

Interview with Colin Levy Posted on 05. Oct, 2010 by Andrew Price in Articles, Interviews

Let me start by saying, what an amazing week for Blender this has been!

It’s barely been 5 days since the release of Sintel and it’s already been viewed over 1 million times on YouTube, heavily discussed on CGSociety, hit the front page of 3d world and is still being tweeted every few minutes (even by celebrities!)

So I think I speak for everyone when I say, “Well done Durian team!” You guys sure know how to get the attention of the public ;)

Last week we interviewed Ton Roosendaal, and this week I’m excited to speak with the director of Sintel, Colin Levy!

In this 57 minute audio interview Colin explains:

Why he was choosen as the directorThe biggest challenges that the team facedWhat he would do differently if given the opportunityHow he deals with criticismHis future plans and aspirations

*WARNING: This interview discusses scenes from the film! If you haven’t yet seen Sintel, watch it now.*

Audio clip: Adobe Flash Player (version 9 or above) is required to play this audio clip. Download the latest version here. You also need to have JavaScript enabled in your browser.

Click Play to stream the audio or download the MP3 file here.

If you liked this interview you may also like the interview with Ton Roosendaal.

That concludes this week’s post! Join me next week for an indepth discussion with Campbell Barton on developing Blender and the upcoming stable release :)


View the original article here

Focused Critique – Episode 3

Focused Critique – Episode 3 Posted on 16. Oct, 2010 by Andrew Price in Focused Critique

Focused Critique is the segment in which I select 10 -15 artworks sent to me in the last 2 weeks, and critique it.

The aim of this segment is not to mindlessly bash the artwork, but to help the artist see areas that could be improved.

To submit your own artwork, go here.

This segment features 11 artworks, including two pieces that were so good I had nothing to critique. Watch the video to find out who :)

PLUS! For the first time ever I have included a critique of my own artwork from 4 years ago. Stay till the end to see it.

Was this critique session helpful to you? How can I improve future episodes? Let me know in the comments below.


View the original article here

Monday, November 29, 2010

Focused Critique – Episode 4

Focused Critique – Episode 4 Posted on 24. Oct, 2010 by Andrew Price in Focused Critique

Focused Critique is the segment in which I select artworks that readers have sent to me, and critique them. This segment doesn’t poke fun at artwork, but instead aims to help the artist see areas that could be improved.

To submit your own artwork, go here.

This episode features 9 artworks that were sent to me in the last 2 weeks. Watch the video below.

Was this critique session helpful to you?


View the original article here

Sunday, November 28, 2010

How to Create a Muzzle Flash

How to Create a Muzzle Flash Posted on 14. Oct, 2010 by Andrew Price in Compositing, Lighting, Materials, Tutorials

When I posted the interview with Colin last week, many of you kindly informed me that it had been a while since my last tutorial. And you were right! At least 3 weeks to be exact. So rather than post another interview I’ve decided to revert back to some good ‘ol fashioned tutorial fun. Enjoy! :)

If there’s one thing hollywood loves, it’s muzzle flashes. It lets the viewer know that has gun has been fired and hell is indeed breaking loose.

In fact if you had took a shot everytime you saw one in the Matrix you’d be on the floor before the halfway mark.

One, two, three, floor

The military use flash suppressors to help the soldier remain hidden in night time situations. But where’s the fun in that?

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In this 42 minute tutorial you will learn how to:

Use volumetrics to create a realistic fire materialUse displacements to quickly deform a meshRandomize animation using the noise modifierCreate glow and glare effects using the compositor

This tutorial uses Blender 2.54.

Download the starting .blender

>>Download the finished .blend<<

Based in China? Download the video on this link.

Have fun! I look forward to seeing some of your gun animations in the comments below :)


View the original article here